tag:blogger.com,1999:blog-5574479.post9085093845378849960..comments2024-03-28T13:45:42.289+00:00Comments on The IPKat: Online games and shared creativity: who owns it?Verónica RodrÃguez Arguijohttp://www.blogger.com/profile/05763207846940036921noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5574479.post-53431978814702536012014-03-30T09:24:48.602+01:002014-03-30T09:24:48.602+01:00It might be difficult for smaller developer team t...It might be difficult for smaller developer team to create a game, even though with helps from the community or users.<br /><br />The resources needed are excessively high and further development needed to chase the market is impossible. As new players are tend to try a game for free without further "monetizing" the game and so on.<br /><br />Just saying from the perspective of fellow gamers. Barathttp://www.thebrowsergames.com/noreply@blogger.comtag:blogger.com,1999:blog-5574479.post-32674280912961302872013-01-03T12:59:30.900+00:002013-01-03T12:59:30.900+00:00@Gentoo
I've never been involved in an open s...@Gentoo<br /><br />I've never been involved in an open source project, so please correct me if I'm wrong but I'd have thought the key difference is that contributors to a FOSS project are doing so with a clear understanding from the outset that what they are contributing to will be open source and will be released under an open source license (GPL or otherwise). I think this article is concerned with situations where expectations aren't as clear from the outset.<br /><br />A better analogy might be game mods, where popular mods are sometimes released and sold in official expansion packs. How are IP or revenue sharing handled in those cases? <br /><br />I don't think there are any new legal principles here, merely a debate on how to apply existing principles.<br /><br />As for patents, nothing new here either, at least nothing new over and above the usual questions around software patents.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5574479.post-28727080026954016542013-01-02T01:11:36.336+00:002013-01-02T01:11:36.336+00:00In what ways does this scenario differ from the wa...In what ways does this scenario differ from the way open source software is produced?<br /><br />What new legal principle needs to be explored? <br /><br />I'm sure someone is working on a way to expand patentability into all this.<br /><br />Gentoohttps://www.blogger.com/profile/05063939954837162413noreply@blogger.comtag:blogger.com,1999:blog-5574479.post-91845993578524110262013-01-01T16:19:14.175+00:002013-01-01T16:19:14.175+00:00"but is this a likely scenario, especially in..."but is this a likely scenario, especially in a context in which licensing terms are rarely - not to say: never - negotiated individually?"<br /><br /><br />In a game such as Minecraft, clearly not. However, in a game such as Team Fortress 2, where only a select few player creations eventually make their way into the game, it's no doubt much more plausible to individually negotiate terms.Martinhttp://twitter.com/zappdosnoreply@blogger.com