“By focusing,
almost to the exclusion of everything else, on the attitudes and actions of the
two protagonists to the dispute, it seems to me that there is force in Mr
Silverleaf's submission that the judge has lost sight of the underlying
exercise which the jurisprudence of the CJEU required him to undertake… perhaps
the most telling indication of the extent to which the judge had not fulfilled
his basic task is the length of Zynga's respondent's notice, which invites the
court to uphold the judge's judgment on the basis of a long list of matters
about which the judge made no factual findings at all”.
The following five questions
were addressed in the appeal judgment:
1.
When considering infringement, can a trade mark
owner rely on contextual matter extraneous to the mark?
2.
Is there a minimal threshold of similarity
required before the Court is empowered to consider whether there is a
likelihood of confusion?
3.
Was SCRAMBLE descriptive or generic?
4.
Was there infringement of the SCRAMBLE CTM by
SCRAMBLE and SCRAMBLE WITH FRIENDS?
5.
Was there infringement of the SCRABBLE CTMs by
SCRAMBLE and SCRAMBLE WITH FRIENDS?
I deal with each below, but
first, a few facts.
A few facts
SCRABBLE launched in the EU in
1954. By 2010 over half of UK households owned a SCRABBLE game. Half a
million people outside North America play Scrabble on Facebook. 2.4 million
people have downloaded the SCRABBLE app for iOS. Zynga started in 2007 and is
now the world’s largest social gaming company. SCRAMBLE launched in 2007 as a
Facebook game and evolved over time. SCRAMBLE WITH FRIENDS
arrived in June 2012 by which time it was very similar in game-play to SCRABBLE.
1. The context question
When considering infringement,
can a trade mark owner rely on contextual matter extraneous to the mark? Only
to an extent, holds the Court of Appeal.
It was common ground that the
context in which the allegedly infringing sign is used has to be taken into
account: see Specsavers International Healthcare Ltd v Asda
Stores Ltd [2012] EWCA Civ 24. But what about the
context in which the proprietor’s mark is used?
Mattel wanted to rely upon features such as the fact that they had used SCRABBLE together with
tiles, numbers and premium word scores and a "woodland green"
background colour (which sounds like a hybrid trade mark and passing-off
claim), and it was rejected by the Court of Appeal. The idea had already been
so rejected in L'Oréal v Bellure [2007] EWCA Civ 968, but in a referral by
the Court of Appeal in Specsavers,
the Court of Justice of the European Union (CJEU) held
that where a mark registered in black and white had been used in a particular
colour combination and the public had become aware of such colour combination,
it would be illogical to disregard that awareness when assessing likelihood of
confusion. Thus some extraneous matter, beyond the mark as registered, could be
taken into account. Floyd LJ described the Specsavers
principle as allowing consideration of the use that had been made of the
mark itself in a colour or colour combination. Mattel sought to develop the Specsavers principle further, to include
what Floyd LJ described as “matter which has been routinely and
uniformly used "in association with the mark””. No, said Floyd LJ, that was to take Specsavers
too far.
2.
The
threshold question
Is there a minimal threshold of
similarity required before the court is empowered to consider whether there is
a likelihood of confusion? No, holds the Court of Appeal.
This came up because Peter
Smith J had held that SCRABBLE was not similar to either SCRAMBLE or SCRAMBLE
WITH FRIENDS, a decision which seemed odd to me. How can two words differing by
just one letter, in the middle, not be similar at least to some degree?
Back in L'Oréal v Bellure NV [2006] EWHC 2355 (Ch), the High Court had
held that there was no minimum threshold of similarity. It was a question of
degree. The Court of Appeal reviewed four CJEU decisions which Zynga said cast
doubt on L'Oréal: Riha Weser-Gold, Ferrero, Lufthansa Airplus and Kaul. Those cases did not change the
conclusion reached in L'Oréal. Instead they suggested the following (paragraphs
58 and 59 of Floyd LJ’s judgment):
“Thus I do not consider that any of these
cases provides direct authority which suggests that there is a minimum
threshold of similarity. The cases suggest instead that overall similarity is a
binary question. Where there is some overall similarity, even faint, then it is
necessary to carry out the global assessment, taking account of all relevant
circumstances. Moreover, in such cases, the enhanced distinctive character of
the mark may play a role in increasing the likelihood of confusion.
On the other hand the
cases do show that the General Court has said that where there is (a) average
visual and phonetic similarity, but no conceptual similarity (Wesergold),
or (b) a number of visual and phonetic features which precluded the signs from
being perceived as similar (Ferrero), or (c) no visual or phonetic
similarity but a low degree of conceptual similarity (Lufthansa), or (d)
a common suffix (Kaul), there may yet be no similarity overall between
mark and sign. I have no difficulty with these conclusions: it is only overall
similarity which counts.”
3. Was SCRAMBLE descriptive or generic?
Zynga argued that the SCRAMBLE
CTM consisted of a common word in English meaning (i) to move
with urgency or panic (ii) to struggle eagerly or unceremoniously for
possession of something and (iii) to get or gather something with difficulty or
in irregular ways. Secondly, it was asserted that it had been commonly and extensively
used by third parties, both before and after the date of registration, in
relation to a range of physical and electronic board games where the user is
required to make one or more words from scrambled letters. As Floyd LJ put
it, there were two alleged meanings of SCRAMBLE, "the rushed activity
meaning" and "the jumbled letters meaning".
At first instance, Peter Smith
J invalidated the SCRAMBLE CTM because, he held, it was descriptive of what was
required in the Zynga game - namely a scramble for words made up by letters in
a fixed period of time and because "SCRAMBLE" was in common use for
word games in apps for these types of game.
Floyd LJ addressed the two
alleged meanings. He looked at evidence of the use of the term “word scramble”
in the United States. He looked at an American game SCRAMBLE!, a 1977 book
which detailed a pen and pencil game could “Scramble” and a 1975 book talking
about “Word Scrambles”. But overall he was not convinced, and concluded that “Although there is quite a degree of descriptive allusion in the
mark SCRAMBLE, I do not regard its impact as being so far towards the
descriptive end of the spectrum that it was unregistrable” as being
descriptive. So far as it having become a customary or common term was
concerned, he held that the evidence did not come near to establishing that, as of 2007, there was any customary use or established practice in
relation to "scramble" in the EU.
With those findings, the Court
of Appeal reversed the first instance decision and upheld the validity of the
mark. It is always easy to say such a thing as a commentator, but for my part I
do not understand how Peter Smith J could have found, on the evidence before
him, that SCRAMBLE had become a customary or common term for word games. The
descriptive allusion is there, but it is far weaker than it needs to be to
render the mark invalid.
4. SCRAMBLE v SCRAMBLE and SCRAMBLE WITH
FRIENDS
The Court of Appeal agreed with
Peter Smith J. This one was a no-brainer: confusion was not just likely, but
inevitable. The addition of WITH FRIENDS would not be adequate
to avoid confusion. With Mattel’s CTM now back to life, Zynga infringed it.
5. SCRABBLE v SCRAMBLE and SCRAMBLE WITH
FRIENDS
The Court of Appeal agreed with
Mattel that Peter Smith J’s conclusion that SCRABBLE and SCRAMBLE were not
similar “cannot be supported” [at this point Merpel sighs “That’s a relief!”,
as does just about every trade mark practitioner in the EU]. Instead, held
Floyd LJ, there was an obvious degree of visual, phonetic and
conceptual similarity between the two marks.
However, he was not moved to
find a likelihood of confusion. He reviewed all of Mattel’s evidence in this
regard, much of it coming from the Internet – tweets and game reviews/comments
in which people appeared to mix up SCRAMBLE and SCRABBLE. One example was
"My mistake – Scramble IS the right word for the game I was thinking of …
thought it was Scrabble". But he also took into account the extent of
side-by-side use of mark and sign. Zynga's use of SCRAMBLE had been extensive
and pervasive. Floyd LJ said that there was an obvious argument that, if there
was real likelihood of confusion between mark and sign it would have come to
light by the time of the trial to a very great extent. In the end, this
argument convinced him, and he concluded:
“I am not persuaded that it gives
sufficient support to Mattel's case to justify allowing the appeal on
infringement of the SCRABBLE mark. The principal reason for that conclusion is
that the extent of side by side use would be expected to have produced far more
abundant evidence of confusion by the date of trial.”
Floyd LJ also held that there
was no infringement in respect of the twisted “m” in the SCRAMBLE WITH FRIENDS
logo. Peter Smith J had employed a “quick glance” test, holding that “it is possible (as some of the evidence showed) that a quick casual
look would give the impression that the word is not "Scramble" but "Scrabble" with a B on its side”. That was not the test, held Floyd LJ. If
the average consumer really read the “m” as a “b”, there should be more
evidence of actual confusion. In its absence, he overturned Peter Smith J and
found no likelihood of confusion.
He then went on to dismiss
quickly Mattel’s claim based on its reputation for SCRABBLE as he was not
persuaded that Mattel had proved that unfair advantage had been
taken of, or detriment to the distinctive character or repute had been caused
to, the SCRABBLE CTM.
A note on Mattel’s “tile” CTM
This was originally relied upon
by Mattel alongside its word marks, but by the time the case came to trial it
had been separately declared invalid by both the High Court and the Court of Appeal.
A final remark or two
There’s nothing particularly
ground-breaking about this dispute. The Court of Appeal declined to push the
boundaries of the contextual analysis permitted by Specsavers. It also reversed several of Peter Smith J’s more
surprising findings, including that SCRAMBLE and SCRABBLE are dissimilar, a decision
which I wouldn’t expect any self-respecting trade mark lawyer in the land would
agree with. Ultimately, Mattel won the case because it had a CTM for SCRAMBLE
covering electronic games and Zynga used the sign SCRAMBLE for electronic
games. Shame it took the parties three years, 14 court days and no doubt
hundreds of thousands of pounds in costs to work that out.
Something unsatisfactory
remains about the Court of Appeal’s decision –- most trade mark practitioners,
if asked, would advise that SCRAMBLE used for electronic games would infringe a
CTM for SCRABBLE used for electronic games -- the marks are obviously orally and
visually very similar, with some conceptual differences known to English
speakers, but not many throughout the EU, and the goods are identical. While Mattel appears to have won overall, it probably ought to have won on this point
as well, particularly given the enhanced protection available to a mark with
reputation.
What happens now? Will Zynga rebrand?
ReplyDeleteWonderful piece Darren - very readable and I like. Combination of interest and amusement throughout. TY. Ashley
ReplyDelete