"video games present a number of questions and challenges in terms of copyright.The current landscape of the legal protection of video games appears extremely complex indeed. Although Article 2 of the Berne Convention provides a solid basis for eligibility for protection of video games by copyright, they are in fact complex works of authorship, potentially composed of multiple copyrighted works.
Modern video games contain at least two main parts: (i) audiovisual elements (including pictures, video recordings and sounds); and (ii) software, which technically manages the audiovisual elements and permits users to interact with the different elements of the game.
For some countries, video games are predominantly computer programs, due to the specific nature of the works and their dependency on software. Whereas in other jurisdictions, the complexity of video games implies that they are given a distributive classification. Finally, few countries consider that video games are essentially audiovisual works."
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