Katfriend and occasional guest blogger Valentina Torelli -- she of the
warring chocolate cows -- has been turning her attention to new horizons, indeed to the European Commission's Horizon 2020 programme and some other initiatives that have been vested with memorable acronyms. Haven't heard about Horizon 2020? You may not be the only one, it seems, since not many people are talking about it -- but it is all over the internet, with a search for the words "Horizon 2020" attracting over 17 million hits. Anyway, this is what Valentina has to tell us about, among other things, the three-dimensional shape of things to come:
Copyright in the EU: midway between
heritage and new Horizons
The 2014 seems
to be generating great expectations in all those enthusiasts of
copyright-related matters who believe it will be a promising year for a wind
of change in the European creative industry and cultural heritage.
Along with the
Commission's progressive work on the draft Impact Assessment on the
modernization of the EU copyright acquis , as promptly reported on this
blog here, here, here and here, new
horizons will open up to the EU research and innovation framework in the next
seven years. This is where the Horizon 2020 programme (here) fits in, particularly for those copyright issues which may stem from it in regard to
the EU's heritage and cultural assets.
Briefly,
Horizon 2020 is described as a financial instrument aimed at creating a single market for
knowledge, research and innovation, where the private and public sectors will
match know-how and investments, particularly in the sign of digitization. Nearly
€80 billion funds will be made available by the European Union within the programme
from 2014 to 2020. In this vein, the Commission gathered all
the previous EU research and innovation funding under the Horizon 2020 umbrella
and launched consultations at the end of 2013, in order to contextualize new job opportunities as well as related
economic growth.
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Reflective ... |
Among Horizon 2020's pillars, listed here,
“Societal Challenges” encompasses the Reflective Societies section which will
drive the development of research and innovation activity within Europe's
digital culture in the next two years (ie 2014-2015). In particular, the Reflective
Societies' call for proposals addresses the issues of cultural heritage, identity
formation and the intellectual, artistic,
creative and historical legacy of the European Union. As explained in the work programme this call "... will also foster the potential of digital
technologies for facilitating the modelling, analysis, understanding and
preservation of European cultural heritage, thus allowing richer
interpretations and user experiences, as well as creative re-use".
In this regard, among all the Reflective
Societies challenges, 'Advanced 3D modelling for
accessing and understanding European cultural assets' (here) plays a
fascinating role. To give a couple of examples,
imagine that EU researchers and/or citizens want to undertake a joint
reconstruction of The Guggenheim in Bilbao and TheNeuer Zollhof in Duesseldorf, both designed by
Canadian-American architect Frank O. Gehry, or that Antonio Canova's statue
of Cupid and Psyche (right) be simulated in order to prevent material degradation: by means of the automated 3D modelling
and analysis a new semantic-aware representation of the objects will be
available for research,
interpretation and innovation, far beyond simple digital reconstruction.
Besides a better understanding of the European cultural assets the direct
reuse, publication and distribution of the models is a primary target of this
call for proposal. Consequently, semantic-aware 3D technologies are to be
developed in terms of standard format in order to achieve the widest options
for the models' archiving, reusability and
sustainability.
That said, interest in joining the dots
between the upcoming actions in the EU copyright framework and the topics
underlying the Reflective Societies projects is easily expressed.
On one hand, a strong interdependence can be found as far as both deal with copyright-protected or public-domain subject matters. In
these regards, probably, the first main point is clarifying whether 3D
modelling may imply any infringement of the right of reproduction, distribution
and communication to the public and, thus, restriction of this activity in the absence of the right holder's authorization. If copyright concerns are to
be taken into account a fundamental issue is the provision of clear rules
preventing any type of overreaching practices of copyright material,
provided that authors' moral rights were always preserved. Accordingly, the provision of exceptions for libraries and archives, for education
purposes and for people with disabilities should also be mandatory, an issue that will
be solved when a legislative text is passed by the European authorities to
facilitate the harmonized cross-border distribution of cultural materials.
Finally, with reference to the qualification
of the 3D models as copyright assets, the automated nature of the modelling
should entail only contractual restrictions and call into question the
identification of the subjects lawfully and technically legitimated to generate
the 3D representation. A different scenario may occur if the 3D models are coupled with original metadata or where the modelling of an earlier cultural
asset generates a transformed work
and vests it with originality, in that copyright prerogatives may arise. Possibly,
in those cases questions about how to address the management of user-generated content should be answered.
Attention must also be paid to both the creation of
a regulatory framework for licensing cultural and creative materials and to the
solution of technical restraints given by interoperability and portability
issues connected to standard technologies. Here the role of content aggregators may be enhanced as the
natural digital places where the semantic-aware 3D models can be searched and
displayed. To this extent, the already tested
experience of Europeana, another Commission's
public funded project, will be brought into the 3D modelling projects later on.
Not only is Europeana the digital hub giving
access to Europe's cultural heritage, but it is also based on licensing
agreements structured on the subscription of standard formats. This time, the
controversial issue is whether right holders should always give consent prior to the utilization of 3D modelling upon their works or whether such authorization can be considered implied in belonging the cultural asset to
heritage aggregators.
The 3D modelling representation of cultural contents may serve as
the next level, after the ongoing process of their digitisation, in order to
bring European history and creativity online for the sake of EU and
non-EU citizens. The challenge is to give a chance to reproduce in three
dimensions potentially any cultural asset according to the interested party's
objectives, beyond any curatorial or general selections. Consequently, it is
highly desirable that the legal issues and the economical constraints related
to the 3D modelling's high costs will not limit the potential of a project
positively contributing to the European identity, education and innovation.
While waiting
for the close of the call for proposal, scheduled for 30 September, and for the next stage of the project, we already have an idea
of how 3D models will find practical applications. Anyone who wants to plan
a trip to Asturias (Spain), and to visit Oviedo's Museum of Fine Arts is strongly recommended to look first at the Europeana
website, where the paintings' 3D models will be integrated once reproduced, thanks to the integration of technological solutions for imaging,
detection, and digitisation of hidden elements in artworks (INSIDDE).
If instead, you
want to broad your possibilities and to create your own personalized itinerary
according to your interests and before leaving your home, another new application, Cultural Heritage Experiences through Socio-personal interactions and Storytelling (CHESS), is a project co-funded by the European Commission, that aims to integrate interdisciplinary research which will drive you in a tailor-made and
interactive visit in which 3D applications will also be provided.
Since you mention chocolate cows, we had a case like that in Israel where Meir Noam ruled that the trade mark registry was sufficiently verdant to allow both cows to graze in peaceful coexistence.
ReplyDeleteSee: http://blog.ipfactor.co.il/2006/04/15/elite-and-milkas-cows-lock-horns/