“Could Fortnite’s dance
‘emotes’ be considered a type of fair dealing such as ‘quotations’ of works of
dance? And, what does quotation look like
in dance?” Charlotte then countered with another, equally important,
question: can you sell quotations of dance?
Charlotte addresses
these questions in light of UK and EU law. She concludes that Fornite’s dancing
avatars could be a form of ‘quotation’. However, they would still be classified
as appropriation and not fair dealing, in her view. Read on for a new feline
spin on the Fortnite litigation. [Readers can find out
more about how the video game works and the ongoing disputes in this previous
post here]
Charlotte writes:
|
Pr. Charlotte Waelde |
“The controversy sparked by Fortnite ‘selling’ dance
moves, alleged to have been copied from pop stars including 2 Milly, Ribeiro
and Horning to users of the game, raises a thicket of copyright questions, not
least of which are: does copyright
subsist in the dance and, if so, who does it belong to? If copyright does
subsist in the dance, has it been infringed?
For the purpose of this brief musing I am going to
assume that copyright does indeed exist in the dances, and that the dance moves
‘sold’ by Fortnite to users of the game infringe that copyright. My question is
as to whether what Fortnite has copied could be regarded as ‘quotation’, and,
if so, whether it is possible to sell a quotation.”
The law on quotation
“CJEU case law and AG Szpunar’s opinions are starting
to prove fertile ground for thinking about copyright and quotation. On the
sorts of works the quotation exception applies, AG Szpunar in Pelham
noted that while the quotation exception has its origin in
literary works, there is nothing to indicate that it may not be applicable to
other categories of works, including musical works (Pelham
Case C‑476/17, para 62). AG Szpunar went further in Speigel,
stating that quotation can also be relevant to other categories of works,
including cinematographic works and works of fine art (Speigel
Case C‑516/17,
para 42).
While in Painer
Case C-145/10, the CJEU spoke of the 'reproduction of extracts'
of a work as coming within the scope of ‘quotation’ as per Article
5(3)(d) of Directive 2001/29
(Painer,
para 135), on whether it is permissible to quote the whole of a work, AG
Szpunar concluded that it should be, if the purpose for which it is quoted
justifies it (Speigel,
para 45).
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left:Fortnite 'emote' performing "Fresh" ; Right: Alfonso Ribeiro performing the "Carlton Dance" |
Quotation for dance?
“Quotation has not thus far been explicitly recognised
as relevant for dance, or indeed for other dramatic works. There seems no
reason that these works could not be brought under the umbrella of the
exception in Article
5(3)(d) of Directive 2001/29.
Similarly, on the somewhat uncertain discussion to
date on whether it is permissible to quote the whole of a work, or only part,
the weight of opinion seems to be moving towards the view that quoting the
whole is permissible so long as justified by the purpose. For dance, and specifically the moves
reproduced by Fortnite, this could be a relevant consideration as it seems that
the original works of dance are short, or limited to few moves, which are then
repeated. The quotes by Fortnite would
seem, at least in some cases, to be the whole of the dance.”
Fornite’s dance emotes… criticism, review, or tribute?
“In Pelham, AG Szpunar laid out three conditions for
the application of the quotation exception.
The first is that the quotation must be ‘for purposes such as criticism
or review’ (Pelham, para 64). The AG
considered that the use of the words, ‘such as’ showed that the list, was
merely illustrative. The quotation must
nonetheless ‘enter into some kind of dialogue with the work quoted’, ‘[w]hether
in confrontation, as a tribute to or in any other way, interaction between the
quoting work and the work quoted is necessary’ (Pelham,
para 64).
What about the dance moves used by Fortnite? It is difficult to see confrontation between
Fortnite’s quotations from the dances and the dance works from which they are
taken. It would seem possible to consider the quoted dance moves as Fortnite’s
way of paying tribute to the original dances, highlighting Fortnite’s view of
their importance to a generation of gamers.
The second condition for the lawfulness of a quotation
is that the quotation must be unaltered, meaning it must be incorporated into
the quoting work without modification, and relatedly, it must be ‘easily
distinguished as a foreign element’ (Pelham,
para 65). AG Szpunar
noted that this second point flows from the first, in that it would not be
possible for a quoting work to enter into dialogue or be compared to the work
quoted if the two were indissociable.
|
same move, different bodies? |
At first sight this requirement might seem somewhat
problematic for quotation in dance. If
what is being quoted is (part of) a recorded dance, then the dance will be both
unaltered and easily distinguishable from the quoted work. But, as with Fortnite, that will often not be
the case. What may be quoted is (part
of) the dance (in which copyright subsists because it has been recorded), but
not a recording of the dance. The dance might be quoted by the original dancer,
or by a different dancer. Whichever way,
a dance can never be exactly the same when performed by the same dancer and
certainly not the same when performed by two different dancers, no matter how
tightly it is choreographed. All (dancing)
bodies are, after all, different.
While AG Spunzar noted that there were exceptions to
the ‘unaltered’ requirement, particularly for translation, dance has yet to be
mentioned. That said, the requirement
that the dance is easily distinguished ‘as a foreign element’ seems to be
beyond doubt in the case of Fortnite. By
all accounts once the moves appeared on Fortnite, users recognised them and
informed the ‘creators’ accordingly. This is unlike music sampling, which AG
Szpunar noted, consists of “taking
extracts from other phonograms, which are used as raw materials, to be included
in new works to form integral and unrecognisable parts” and which are “often
modified and mixed such that original integrity is lost”(Pehlam,
para 67).
This is not interaction, but a form of appropriation. It is quite different for the use of the
dance by Fortnite, in that the dances remain purposefully recognisable and with
their own integrity.”
Requirement of attribution
“The third formal requirement for quotation is that
the source, including the author’s name is indicated, unless it is not possible
(Pelham,
para 68). While
attribution should be possible on Fortnite, and indeed seems to have been the
case for the Carlton Move, it seems that other dance quotes have not been
attributed. That said, there are other times where attribution in dance will be
far from straightforward. AG Szpunar has noted that citing literary works
generally involves ‘quotes, italics, fonts other than the main text, footnotes,
etc.’ (Speigel,
para 41). While dance was not mentioned, and while in some
instances attribution may be straightforward, there are other times, such as where
a live dance quotes from an existing dance, adaptation will be required.
Leaving aside for a moment Fortnite’s failure to
attribute copyright authors and sources, and making several assumptions about
copyright in the dance, including existence, authorship and ownership, it would
seem arguable that the use by Fortnite of (parts of) the dances could amount to
quotation.
This takes us
to the second question outlined above and the title of this blog piece: can you sell a quotation?”
Is selling a quotation…fair dealing?
“CDPA s 30(1ZA)(b) requires that the use of the
quotation is fair dealing with the work. The focus is on the original dance,
with the question for Fortnite being whether the use of the quotation is fair
dealing with regard to the dance work.
Readers of this blog will be familiar with the factors that the courts
have considered relevant, including whether using the quotation affects the
market for the original work, and whether the amount taken is reasonable. Although these criteria have been expertly
critiqued by Bently and Aplin (here),
they are factors that courts in the UK would take into account.
So would selling a quotation be fair dealing? If one
thinks about whether ‘a fair minded and honest person would have dealt with the
copyright work in the manner’ that Fortnite did, the answer is likely to be
‘no’ – is it really honest to take a dance work, extract a quotation and then
sell that quotation? It feels more like appropriation than fair dealing. Are
the parties competitors, and would the use of the quotation act as an
alternative to purchasing the original? The
notion of the parties being competitors is an interesting one, but given that
Fortnite has created a new market for the quotations in its game, it is
nonetheless difficult to accept that creating a new market in selling
quotations would count as fair dealing with the original work.
In answer to the question, “can you sell a
quotation?” the discussion suggests that
such a ‘sale’ would not be fair dealing with the original work. Quotation is as
relevant and applicable to dance as it is to other copyright works, but selling
quotations, at least in the context in which Fortnite sells quotations, is not
fair and would be an infringement of copyright.”
Quote and sell…but pay for it first
“Such a conclusion would sit well with the dance
community. The ‘free’ circulation of
dance is central to creation and important to many in the community, quotation
is one way in which creation and circulation can be facilitated. Increasingly,
the importance of attribution is recognised whatever form it takes, and is as
important to dancers as to other creatives.
Like most creatives, while many actively encourage circulation, dancers
do not want others to profit financially from their works. Such a conclusion would also enable dancers
to share in, and profit from, new markets as they emerge both in the analogue
and digital spheres.”
This Kat’s
intellectual curiosity for quotation in dance is now replete, and she shall
keep a keen eye on the development of the dispute in the US.
Thank you Charlotte for a thought-provoking and incisive examination of the issues. I agree with your analysis, although I do wonder how a court within the EU would deal with the matter of selling an otherwise legal use of quotation. Let's face it, most examples of quotation which are litigated will have come to the attention of a claimant because the work containing the quotation is available to the public (or at least a public). Very often this will have been through some commercial exploitation, such a book, magazine article, TV programme or film. In all of those contexts, the quotation can be said to have been sold, albeit as part of another work. The difference in the case of Fortnite is that the other work (the emote) is thin and arguably may not contain sufficient justification (critciism, review, tribute etc) to invoke the quotation exception, not to mention the absence of any attribution.
ReplyDeleteIf you are right about the selling aspect, this calls into question many other, equally less-justifiable uses of quotation, such as aspirational slogans on social media or printed on tee shirts. Clearly the former involves no selling, but in the latter case the quotation will form a large part of, if not the sole, 'value' of the tee shirt to a potential customer. It is the quotation which is the commodity for sale and the tee shirt is relegated to being the medium on which the quotation is carried.
Sadly the emote issue is unlikely to be decided within the EU, and given the much more flexible application of the fair use factors by the US District Courts, we may get a very different answer, assuming the various case don't settle first.